WARNING: Ahead there are spoilers. Abandon this page if you wish not to know what wasn’t intended to be known. 

Twice Reborn: A Vampire Visual Novel Game Walkthrough Guide

In English

En Espanol

Key/Legend

Bloodlust—towards vampire madness

Dead Ends—Mark Delaware dies

Jody Points—towards romantic interest

Twin Points—towards Kyle and Nate friendship

Ricky Points—Ricky of the House of Skulls thinks Mark is “okay”

Johnny Points—towards Johnny friendship

Humanity Points—towards soul concerns

Good Points—towards a good ending

Best Ending Points—towards the best ending

Enforcer Points—towards either the Enforcer role or the Society of the Arts

Hunter Points—towards a Hunter Ending

Skulls Points—towards the House of Skulls

Bad Ending Points—towards a Bad Ending

Miscellaneous stats or conditions:

  • BEAR HUNTER stat: It’s an honorary title earned.
  • HOUSE stat: Indication of a certain ending.
  • HOLY WATER stat: Indicates if Mark takes the holy water.
  • JOHNNY ADOPTED stat: Indicates if Mark adopts Johnny.
  • PUNCH SKULLS stat: Indicates if Mark punches Dameon.

“If you were given the opportunity to be immortal, like the vampires, would you be one?”

 

Prologue

●        Zhenzhu walks around.

This choice causes no changes.

●        Maybe he’s listening to music again.

This choice causes no changes

 

Chapter 1

●        “Mark thinks she might be a good girlfriend.”

This choice causes no changes.

●        “Although Mark didn’t want to admit it, he was serious about her.”

Increases Jody points by 1.

●        Mark accepts the job interview.

Increases Enforcer points by 1.

●        “No thanks, I’ll find work elsewhere.”

This choice leads to Dead End 1.

 

Chapter 2

●        “What happened there?”

Increases Twin points by 1.

●        It’s none of Mark’s business.

This choice causes no changes.

●        “I admire him.”

Increases Humanity, Enforcer and Good points by 1.

●        “He’s just someone who’s giving me work.”

Decreases Enforcer points by 2.

●        “I can’t stand him—he’s too controlling”

Increases Skulls points by 1, decreases Enforcer points by 1.

●        Mark plans to buy lunch.

Increases Jody points by 1.

●        Mark plans to split the cost of lunch.

This choice causes no changes.

●        “So you’re buying?”

Decreases Jody points by 1.

●        Mark offers to split a milkshake.

Increases Jody points by 1.

●        Mark stares at her blouse.

Decreases Jody points by 1.

●        Mark asks about her.

Increases Jody points by 1.

●        Mark tries to impress her.

Decreases Jody points by 1.

●        Mark kisses her.

Increases Jody points by 2.

●        Mark deep kisses her.

Increases Jody points by 1.

●        Mark stares deeply at her.

Decreases Jody points by 1.

Note: after this choice, if Jody points equal or higher than 3, players will see extra dialogue and narration.

●        “Did you have fun? Because I’m not sure you did.”

This choice causes no changes.

●        “Would you like to go on another date?”

Increases Jody points by 1.
Jody’s reaction to Mark’s question will change based on how many Jody points the player has.

●        Give him money.

Humanity and Good points increase by 1.

●        Ignore him.

This choice causes no changes.

●        Insult him.

Decreases Jody points by 2, decreases Enforcer points by 1.

●        “Okay.”

Increases Bad Ending points by 1.

●        “All professors are eccentric bookworms.”

Decreases Enforcer points by 1.

●        “Like you would know?”

Decreases Twin points by 1.

●        “It’s my choice—I’ll still be their friend”

Increases Skulls, Bad Ending and Twin points by 1.

●        “I’ll be careful, Professor.”

Increases Enforcer points by 1.

●        “Drinking blood would be disgusting. Also, I’d miss food too much.”

Leads to Dead End 1.

●        “If I found a girl I loved to share my life, then maybe.”

Increases Best End, Humanity and Jody points by 1.

●        “Sure, who wouldn’t want to live forever?”

Causes no changes.

●        “I’d rather hunt the bad ones.”

Increases Enforcer and Hunter points by 1.

Skips the remainder of this chapter.

 

 

Chapter 3

●        He shouldn’t be arguing with a monk.

Increases Humanity and Best End points by 1.

●        Mark doesn’t like seeing either of his teachers argue.

Causes no changes.

●        Mark is curious why they would fight.

Increases Enforcer points by 1.

●        Mark distrusts religious men.

Increases Skulls points by 1.

●        Mark helps the professor stand.

Increases Enforcer points by 1.

●        Leave him alone. If Mark touches him, he could offend him.

Increases Skulls points by 1. Decreases Enforcer points by 1.

●        “Sounds like a good idea.”

Increases Twin points by 1.

●        “No thanks. I think I’d like to go for a walk on my own.”

Causes no changes. Skips a segment of this chapter.

Chapter 4

●        “You’re kidding, right?”

Increases Skulls and Bad End points by 1. Decreases Enforcer points by 1.

●        “I believe you.”

Causes no changes.

●        Stay with the vampires.

Causes no changes.

●        RUN.

Leads to Dead End 2.

●        “Mark thinks vampires should never live near humans.”

Increases Hunter points by 1.

●        “Yes, I’ll do it.”

Causes no changes.

●        “No, vampirism isn’t worth it. I’m leaving.”

Note: Leads to Dead End 2 UNLESS you have at least 1 Hunter point.
If so, you’ll be granted access to Chapter 5 – Side A, if you have no Enforcer points; or Chapter 5 – Side B, if you have some (one or more) Enforcer points.

 

●        “No, I’ll pass.”

Note: This choice only appears if you have less than 3 Enforcer AND Humanity points.

Leads to Dead End 2.

●        “I don’t like not having a say.”

Note: This choice only appears if you have at least 3 Enforcer OR 3 Humanity points.

Leads to Good Ending 1.

●        “Who?”

Leads to Dead End 2.

●        “No, I’m not.”

Leads to Dead End 2.

 

Chapter 5 – Side A

●        Go see what he wants.

Causes no changes.

●        Maybe it’s time to go back to campus.

Leads to Dead End 2.

●        Yes.

Causes no changes.

●        Maybe it’s time to go back to campus.

Leads to Dead End 2.

●        Mark stabs whoever came out.

Leads to Dead End 12.

●        Mark waits.

Causes no changes.

●        Mark stabs the man.

Leads to Dead End 13.

●        Wait.

Causes no changes.

●        Lead the hunter to Mrs. Violet’s house.

Causes no changes.

●        Ignore the Society of the Arts.

Leads to Hunter Ending 1.

●        Run!

Leads to Dead End 11. Slight variation on how the scene plays.

●        Attack!

Leads to Dead End 11. Slight variation on how the scene plays.

 

Chapter 5 – Side B

●        Mark takes the bottle.

Activates the HOLY WATER stat.

●        Mark refuses the bottle.

This choice causes no changes.

●        Mark tells Jody about vampires.

This choice causes no changes.

●        Mark greets Jody.

This choice causes no changes.

Note: At this point of the game, if you have the HOLY WATER stat, you will get Hunter Ending 2. If not, you will get Bad End 5.

Chapter 6

●        “Did I make a mistake?”

Increases Humanity and Good points by 1.

●        Mark will be fine.

Increases Enforcer points by 1.

●        Charlie.

Decreases Enforcer points by 1. Leads to Chapter 7 – side A.

●        Professor Michelson.

Increases Enforcer and Good points by 1. Leads to Chapter 7 – side B.

●        Mark should be able to learn by himself.

Increases Bad End and Skull points by 1, decreases Enforcer points by 1. Leads to Chapter 7 – side C.

●        “Shouldn’t I be concerned about my soul? Did I make a mistake?”

Increases Humanity points by 1, decreases Enforcer points by 1. Leads to Chapter 7 – side A.

 

Chapter 7 – Side A

 

●        Mark still admires the professor.

Increases Enforcer points by 1.

●        Mark doubts the professor.

Increases Bad End points by 1, decreases Enforcer points by 1.

●        Mark feels he made a mistake becoming a vampire.

Increases Humanity and Good points by 1.

●        He drinks her blood.

Decreases Bloodlust points by 1.

●        He doesn’t drink her blood.

Increases Bloodlust points by 1.

●        Mark offers to kiss again.

Decreases Jody points by 1.

●        “Well, that is awkward. Maybe I shouldn’t be doing this.”

Increases Jody points by 1.

 

Chapter 7 – Side B

●        Ricky’s too dangerous to live.

Increases Good points by 1, decreases Ricky points by 2.

●        Michelson is right, Ricky should warn the Skulls.

Increases Enforcer, Good and Ricky points by 1, decreases Skulls points by 1.

●        Michelson is in the wrong; Enforcers have too much power.

Increases Bad End and Skulls points by 1.

●        “Do you ever wish you were human?”

Increases Humanity, Best End and Twin points by 1.

 

Chapter 7 – Side C

●        Let the bear go.

Causes no changes.

●        Hunt the bear.

Leads to Dead End 3.

●        Back away slowly.

Activates the BEAR HUNTER stat.

 

Chapter 8

●        Stay by the stage.

Causes no changes.

●        Try to leave the concert.

Causes no changes. Skips a segment of chapter 8.

●        Mark showed his ring.

Causes no changes.

●        Mark does not respond.

Decreases Skull points by 1.

●        Mark thinks he might like this place better.

Increases Skulls and Bad End points by 1, decreases Enforcer points by 1.

●        “Yes, I’ll be polite.”

Increases Skulls and Bad End points by 1, decreases Twin and Bloodlust points by 1.

●        “No, they’re my friends. Aren’t they your friends?”

Increases Twin and Bloodlust points by 1.

●        “…”

Increases Bloodlust points by 1.

●        “I’ll think about it.”

Increases Skulls and Bad End points by 1, decreases Enforcer points by 1.

●        “I’m happy with the Society.”

Increases Enforcer and Good points by 1.

●        “Do you think we made a mistake becoming vampires?”

Increases Humanity and Best End points by 1.

 

Note: The following choices are only available if your Enforcer points are 2 or less.

 

●        “No, you didn’t make a mistake—I do trust you.”

Increases Enforcer points by 1.

●        “Didn’t you? I may have lost my soul thanks to you.”

Increases Humanity points by 1 and Best End points by 3. Decreases Enforcer points by 1.

●        “You self-centered bastard.”

Leads to Dead End 4.

 

Note: These choices are only available if players picked “You self-centered bastard.”

●        “I’m sorry. You’re right. I spoke in anger. I don’t know why I did that.”

Avoids Dead End 4.

●        “Yes. Screw it and screw you.”

Continues to Dead End 4.

 

Chapter 9

 

Note: These choices are only available if players saw chapter 7 – side B or side C.

●        Bite.

Decreases Jody and Bloodlust points by 1.

●        Don’t bite.

Increases Humanity, Best End, Jody and Bloodlust points by 1.

●        “Why don’t you just stop hanging out with Dameon?”

Increases Twin points by 1.

●        “You chose to be used by the House of Skulls.”

Decreases Twin points by 1.

●        “But I don’t regret becoming a vampire.”

Increases Enforcer points by 1.

●        “I wish I wasn’t a vampire!”

Increases Humanity and Best End points by 1.

●        “But I’d rather had been with the Skulls instead.”

Increases Skull and Bad End points by 1.

●        Mark bites him.

Leads to Dead End 5.

●        Mark stills and listens.

This choice causes no changes.

 

Chapter 10

●        Mark thinks being an Enforcer would be neat.

Increases Enforcer points by 1.

●        Mark thinks Dameon’s right and that the Enforcers oppress vampirekind.

Increases Skulls and Bad End points by 1, decreases Enforcer points by 1.

●        Mark says nothing.

Causes no changes.

●        “Would you please bring a bottle back for me?”

Decreases Bloodlust points by 1.

●        “Let me help you bring some bottles out for the others.”

Decreases Bloodlust points by 1.

●        “No blood for me, thank you.”

Increases Bloodlust points by 1.

 

Note: These choices are only available if you have the BEAR HUNTER stat.

●        “Yes, I am Bear Hunter!”

Causes no changes.

●        Mark politely bows to the crowd.

Causes no changes.

●        “Sure, I’ll drink.”

Increases Skull points by 1, decreases Twin and Bloodlust points by 1.

●        “No, I’ll pass. You should treat them better.”

Increases Twin and Bloodlust points by 1.

●        “Because I really didn’t have a choice of where I’d join.”

Increases Bad End points by 1.

●        “Because I want to become the next Enforcer.”

Increases Enforcer points by 1.

●        “Because the Society has the most influence.”

Increases Enforcer points by 1.

●        “I still question if I should’ve turned.”

Increases Humanity points by 1.

●        Mark respects Dameon.

Increases Skull points by 1.

●        Mark thinks Dameon’s a hypocrite.

Increases Good points by 1, decreases Skull points by 1.

 

Chapter 11 – Side A

Note: Chapter 11 is broken into three exclusive sides. Players can only see one of these per playthrough. Side A can be accessed if players have 3 Best End OR 3 Humanity points.

 

●        “Thank you.”

Decreases Bloodlust points by 1.

●        “No, thank you.”

Increases Bloodlust points by 1.

Note: If by this point, you have 3 or more Bloodlust points, this choice leads to Bloodlust Ending 1.

 

Chapter 11 – Side B

Note: Chapter 11 is broken into three exclusive sides. Players can only see one of these per playthrough. Side B can be accessed if players have 3 Enforcer OR 3 Good points.

●        Grab a bag of blood from the fridge.

Decreases Bloodlust points by 1.

●        Head out without a snack.

Increases Bloodlust points by 1.

 

Chapter 11 – Side C

Note: Chapter 11 is broken into three exclusive sides. Players can only see one of these per playthrough. Side C can be accessed if neither of the conditions to access side A or B were fulfilled.

 

●        “But did you ever wonder if we have a soul?”

Increases Humanity points by 1.

●        “But we can die. I’ve seen it firsthand.”

Causes no changes.

●        “No thanks, I’ll pass.”

Increases Bloodlust points by 1.

●        “Yes, I think I will.”

Increases Skull points by 1, decreases Bloodlust points by 1.

 

Chapter 12

Note: At the start of this chapter, Bloodlust is increased by 3.

●        Bite her.

Decreases Bloodlust points by 4.

●        Say goodnight.

Increases Bloodlust points by 1. Leads to Bloodlust Ending 1.

●        Kill the kid.

Leads to Dead End 6.

●        Bite the kid.

Decreases Enforcer and Bloodlust points by 1.

The JOHNNY ADOPTED stat is deactivated. Skips to the end of chapter 15.

●        Kidnap the kid.

Increases Johnny points by 1.

Activates the JOHNNY ADOPTED stat, opening the JOHNNY ADOPTED arc.

●        Convince the kid to come with you.

Increases Johnny points by 2.

Activates the JOHNNY ADOPTED stat, opening the JOHNNY ADOPTED arc.

●        Let the kid go.

Increases Good and Enforcer points by 1.

The JOHNNY ADOPTED stat is deactivated. Skips to the end of chapter 15.

Note: The following choices are only available if you have the JOHNNY ADOPTED stat.

 

●        No one should know about vampires. Mark needed to control that information.

Increases Skull and Bad End points by 1.

●        The boy was pitiful. If no one wanted him, Mark would help him out.

Increases Best End, Humanity and Johnny points by 1.

●        Maybe someday he could become Mark’s apprenticed tyro?

Increases Enforcer and Good points by 1.

●        “We don’t steal.”

Increases Johnny points by 1.

●        (Ignore what’s in his pockets.)

Causes no changes.

Note: These choices are only available if players picked “We don’t steal”.

 

●        “Were you planning to stake me?”

Causes no changes.

●        “We really have to learn to trust each other—so let’s start with today.”

Increases Johnny points by 2.

●        Force it from his hands.

Decreases Johnny points by 2.

●        Mark secretly thought it’d be a good idea to change Johnny.

Decreases Johnny points by 1.

●        “He will become one of us or a donor by the time he’s an adult.”

Increases Bad End points by 1, decreases Johnny points by 1.

●        “I’m going to raise him as a normal kid.”

Increases Johnny points by 1.

●        “I think it’s better for his soul if he stays a human.“

Increases Johnny and Good points by 1.

 

Chapter 13

Note: This chapter is exclusive to the JOHNNY ADOPTED arc.

●        “Do you want to live with your grandfather?”

Increases Johnny points by 1.

●        “You should forget about your family.”

Decreases Johnny points by 1.

 

Chapter 14

Note: This chapter is exclusive to the JOHNNY ADOPTED arc.

 

●        Hit him.

Decreases Skull points by 1. Activates PUNCH SKULL stat.

●        He’s correct about the Code.

Increases Skull points by 1.

 

Chapter 15

Note: This chapter is exclusive to the JOHNNY ADOPTED arc.

 

●        “Yes, I’ll drink from Kyle.”

Decreases Bloodlust and Twin points by 1.

●        “Yes, I’ll drink from Nate.”

Decreases Bloodlust and Twin points by 1.

●        “No, I’ll pass.”

Increases Bloodlust points by 1.

Note: At the end of this chapter, depending on the current points, players will be directed to different chapters:

  • If you have the JOHNNY ADOPTED stat, players will be led to chapter 16.
  • If Skull points are lower than 3, players will be led to the NEW ORLEANS arc.
  • If Twin points are lower than 3, players will be led to Bad Ending 1.
  • If none of the above, players will be led to NORMAL Arc.

 

 

Chapter 16

Note: These choices are only available if your Skulls points are 3 or more.

●        “Okay—I’ll stay with Charlie.”

Leads to the NEW ORLEANS arc.

●        “No, I’m joining the Skulls.”

Leads to the NORMAL arc if Twin points are less than 1. Otherwise, it leads to Bad Ending 1.

 

●        “No. I’m just curious.”

Increases Enforcer points by 1.

●        “Yes, I think I may have lost my soul choosing this path.”

Increases Best End and Humanity points by 1.

Note: The following choices are only available for the JHONNY ADOPTED arc.

●        “No, I want Johnny to be however he wants to be.”

Increases Johnny points by 1.

●        “I’ll try to encourage him to become a vampire.”

Decreases Johnny points by 1.

Note: The following choices are only available for the NEW ORLEANS arc.

 

●        Go into the alley and drink from the horse’s neck.

Decreases Bloodlust points by 1.

●        Leave the horse alone.

Increases Bloodlust points by 1.

 

●        He stole blood.

Decreases Bloodlust points by 1.

●        He stoically helped.

Increases Bloodlust points by 1.

Note: At the end of the NEW ORLEANS Arc, players jump to chapter 18.

 

Chapter 17

Note: This chapter is exclusive to the JOHNNY ADOPTED arc.

 

●        “Yes, I’ll hibernate here.”

Activates HOUSE stat.

●        “Is there anywhere else I can hibernate?”

Slightly changes the events of this chapter.

●        “I don’t want to do this.”

Forces you to pick one of the two choices above.

Note: At this point of the game, if you have the HOUSE stat, you will get Dead End 8a; if you have 2 or less Johnny points, you will get Dead End 8b.

 

●        Bite him!

Decreases Bloodlust point by 2.

●        Refuse.

If you have 3 or more Bloodlust points, this choice leads to Bloodlust Ending 2. If not, it will lead the players to a variation of chapter 17.

 

Note: The following choices are only available if players picked “Bite him!”

 

●        The fire was an accident.

Causes no changes.

●        The fire was deliberate.

Causes no changes.

 

●        It was hunters.

Causes no changes.

●        It was the House of Skulls.

Decreases Skull points by 1.

●        It was someone with a grudge against Prof. Michelson.

Increases Enforcer points by 1.

 

●        He should’ve been a human.

Increases Best End points by 1.

●        He wanted justice.

Increases Enforcer points by 1.

●        He wanted revenge.

Increases Skulls points by 1.

●        He needed to join with stronger vampires.

Increases Skulls points by 1.

 

●        He regretted biting Johnny more than he could say.

Increases Johnny points by 1.

●        He secretly enjoyed Johnny’s blood and wanted more.

Increases Bloodlust points by 1, decreases Johnny points by 1.

 

Chapter 18

 

Note: These choices are UNAVAILABLE if players saw the NEW ORLEANS arc.

●        Mark regrets not learning to be an Enforcer.

Increases Enforcer points by 1.

●        Mark regrets becoming a vampire.

Increases Best End and Humanity points by 1.

●        Mark regrets joining the Society.

Increases Skulls points by 1.

 

●        Yes.

Increases Enforcer points by 1.

●        No.

Increases Best End and Humanity points by 1.

 

Chapter 19

Note: At this point of the game, if you have at least 3 or more Enforcer points AND you DON’T have the JOHNNY ADOPTED stat, you’ll jump to the ENFORCER arc.

 

●        Look through Prof’s Office.

Changes the scenes players are able to see during this chapter.

Note that if Johnny points are 3 or higher, this choice is automatically selected.

●        Ask Belmonte.

Changes the scenes players are able to see during this chapter.

Note that if you DON’T have the JOHNNY ADOPTED stat, this choice is automatically selected.

 

Note: Only available if players chose to “Look through Prof’s Office.”

●        Ignore the letter.

Decreases Humanity points by 2. Skips to chapter 20.

●        Open the letter.

Increases Humanity points by 1.

 

Note: Only available if players chose to “Ask Belmonte.”

●        Grab a bloodbag on the way out

Decreases Bloodlust points by 1.

●        Mark went home and slammed the large front door.

Increases Bloodlust points by 1.

 

Note: If at this point you DON’T have the JOHNNY ADOPTED stat, players will jump to chapter 24.

 

Chapter 20

Note: This chapter is exclusive to the JOHNNY ADOPTED arc.

 

●        “Thank you for the offer, I’ll consider it.”

Causes no changes.

●        “No thank you.”

Increases Enforcer points by 1.

●        “I think being a vampire is wrong.”

Increases Best End points by 1.

●         “I think you make a good point, I might join the Skulls soon.”

Increases Skull points by 1. Skips to NORMAL arc.

 

Chapter 21

Note: This chapter is exclusive to the JOHNNY ADOPTED arc.

 

●        “Please. I’ll drink from anyone, even the twins, but leave Johnny alone.”

Decreases Twin points by 1.

●        “I won’t bite my friends.”

Increases Twin points by 1.

 

●        Refuse.

Increases Bloodlust points by 1.

Note: If by this point, you have 3 or more Bloodlust points, this choice leads to Bloodlust Ending 3.

●        Accept.

Decreases Bloodlust points by 1.

 

Chapter 22

Note: This chapter is exclusive to the JOHNNY ADOPTED arc.

 

●        “We’ll join the Skulls.”

Leads to Bad Ending 3 or 4.

●        “Screw You. I’ll stay vampire, but leave Johnny alone.”

Increases Enforcer and Johnny points by 1.

●        “I will become a human. Leave Johnny alone.”

Increases Humanity and Johnny points by 1.

Note: These choices are only available if players picked “We’ll join the Skulls.”

●        Mark should turn Johnny into a vampire.

Decreases Johnny points by 5. Leads to Bad Ending 3.

●        Johnny should stay as a human.

Increases Johnny points by 1. Leads to Bad Ending 4.

Note: At this point of the game:

  • If you have 2 or less Johnny points, you will get Dead End 9.
  • If you have no Ricky points, players will be led to Bad End 3 or
  • Chapter 22’s flow drastically changes depending on players’ relationship with the Twins (less than 3 points VS 3 or more points).

 

 

 

Chapter 23

Note: This chapter is exclusive for the JOHNNY ADOPTED arc.

At this point of the game:

●        If you have more Humanity points than Enforcer points:

Increases Best End and Humanity points by 1.

The story continues to chapter 24.

 

●        If you have more Enforcer points than Humanity points:

Increases Enforcer points by 1.

Leads to Normal Ending 3.

 

Chapter 24

At this point of the game:

●        If you have the JOHNNY ADOPTED stat:

The story continues to chapter 25.

●        If you DON’T have the JOHNNY ADOPTED stat:

Leads to Normal Ending 2.

 

Chapter 25

Note: This chapter is exclusive for the JOHNNY ADOPTED arc.

 

●        “Would you like to go on a date?”

Maxes Jody points.

●        “I need to leave, nice seeing you.”

Decreases Jody points down to 0.

 

Chapter 26

Note: This chapter is exclusive for the JOHNNY ADOPTED arc.

 

●        Mark should tell her he was a vampire.

Increases Jody points by 1.

●        Mark should keep it a secret he was a vampire.

Causes no changes.

 

The ENFORCER arc

Note: This chapter is exclusive for the ENFORCER arc.

●        Investigate the bodies.

Causes no changes.

●        Investigate the gouge.

Causes no changes.

●        Figure the source of smell.

Causes no changes.

●        Finish investigating.

Causes no changes.

●        The one responsible is the House of Skulls.

Causes no changes.

●        The one responsible is Ricky.

Causes no changes.

●        The one responsible is Cloud.

Causes no changes.

●        The ones responsible are rogue vampires.

Causes no changes.

●        I’m not sure who the responsible is…

Causes no changes.

●        Kill Ricky.

Leads to Dead End 10a.

●        Investigate Cloud.

Leads to Normal Ending 1.

●        Investigate the Skulls.

Causes no changes.

●        Believe him.

Causes no changes.

●        Attack!

Leads to Dead End 10b.

 

The NORMAL arc

Note: Before the arc begins, if you have 3 or more Bloodlust points, you will get Bloodlust Ending 4. Otherwise, the arc continues.

●        No.

Leads to Dead End 7.

●        Yes.

Leads to Bad End 2.

●        “I’m sorry.”

Leads to Normal Ending 4.

 

Endings List

  1. Best End: “Life is a Blessing”
  2. Good End 1: “A human is the Way to Be”
  3. Good End 2: “A Human Again”
  4. Hunter End 1: “Hunting Justice”
  5. Hunter End 2: “A Lone Hunter”
  6. Normal End 1: “The Enforcer’s Path”
  7. Normal End 2: “Reborn”
  8. Normal End 3: “The Enforcer and his Apprentice”
  9. Normal End 4: “Twin’s Revenge”
  10. Bad End 1: “Forever Alone”
  11. Bad End 2: “Becoming a Progenitor”
  12. Bad End 3: “Never Free”
  13. Bad End 4: “Enslaved”
  14. Bad End 5: “Food for the Strong”
  15. Bloodlust End 1: “Executed by the Enforcer”
  16. Bloodlust End 2: “A President’s Obligation”
  17. Bloodlust End 3: “Killer of Vampirekind”
  18. Bloodlust End 4: “Frenzy”
  19. Dead End 1: “Another Dead Student on the Campus”
  20. Dead End 2: “The Skull’s Revenge”
  21. Dead End 3: “Bear food”
  22. Dead End 4: “Losing his Tyro”
  23. Dead End 5: “No Match Against the Man of God”
  24. Dead End 6: “Blood Too Young”
  25. Dead End 7: “Caught in the Trap”
  26. Dead End 8: “Burned Alive” (Variation A)
  27. Dead End 8: “Burned Alive” (Variation B)
  28. Dead End 9: “Be free, Mark”
  29. Dead End 10: “Rise of the House of Skulls” (Variation A)
  30. Dead End 10: “Rise of the House of Skulls” (Variation B)
  31. Dead End 11: “A Hunter’s Duty”
  32. Dead End 12: “We protect Humanity”
  33. Dead End 13: “Murderer”

 

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